//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Chinese_Sword_anim.txt
import chinese_cavalry_shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{  
			Visual Cavalry C Scout_WalkA
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true 
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Copper
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				  Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry C Scout Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry C Scout Horse Iron
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}